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Black Crusade - Advanced Classes by Leveling




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Black Crusade - Advanced Classes by Leveling

Beitragvon VincentWeynard » Samstag 3. August 2019, 22:16

Hier unsere Hausregeln für die Advanced Classes in Black Crusade. Das Upgrade kostet fest 500 XP (unabhängig vom aktuellen Alignment) und zählt als Steigerung zum Alignment, welches auch Prerequisite ist (z.B. Khorne Berzerker: Khorne)

Code: Alles auswählen
Khorne Berzerker
Prerequisites:
Chaos Space Marine, Alignment: Khorne, 15 Corruption,
Skills: Athletics +10, Common Lore (War + one other) or Survival, Forbidden Lore (Pirates or Daemonology), Intimidate +10 or Command, Parry +10,
Talents: Ancient Warrior, Berserk Charge, Cold Hearted, Disarm or Sure Strike, Flesh Render, Fearless, Frenzy, Furious Assault, Lightning Reflexes, Pity the Weak

Bonus:
Characteristics: +5 WS, +5 S, +9 Inf
Gear: Repair 2 Power Armour Sub-Systems
Special Abilities: Avatars of Slaughter, Unstoppable Wrath
Lose 8 points in all Characteristics if you change your alignment

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Night Lords Space Marine
Prerequisites:
Chaos Space Marine, Alignment: Unaligned, 15 Corruption
Skills: Acrobatics, Awareness +10, Commerce or Survival, Common Lore (War + one other), Deceive, Dodge +10 or Parry +10, Forbidden Lore (Heresy or Pirates), Intimidate, Intimidate +10 or Scrutiny, Operate (Aeronautica), Security or Stealth, Tech-Use
Talents: Ancient Warrior, Cold Hearted, Counter-Attack or Furious Assault or Two-Weapon Wielder, Jaded, Lightning Reflexes, Paranoia, Raptor or Takedown, Sure Strike or Deadeye Shot

Bonus:
Characteristics: +5 S, +5 WP, +9 Inf
Gear: Repair 2 Power Armour Sub-Systems
Traits: Dark Sight
Special Abilities: Spectral Haunter, Terror Tactics

-----

Plague Marine
Prerequisites:
Chaos Space Marine, Alignment: Nurgle, 15 Corruption
Skills: Awareness +10, Forbidden Lore (Daemonology or Heresy or Psykers), Intimidate +10, Parry +10
Talents: Ancient Warrior or Die Hard, Bolter Drill, Fearless, Iron Jaw, Hardy, Hip Shooting, Rapid Reload, Sure Strike or Deadeye Shot, Takedown or Blind Fighting

Bonus:
Characteristics: +10 T, +5 WP, +7 Inf, -10 Ag
Talents: Exotic Weapon Training (Plague Knife)
Gear: Repair 2 Power Armour Sub-Systems, Plague Knife
Special Abilities: Abominable Physiology, Hideous Resilience, Infectious Miasma

-----

Veteran of the Long War
Prerequisites:
Chaos Space Marine, Alignment: Unaligned, 15 Corruption
Skills: Awareness +10, Charm or Deceive or Intimidation +10, Dodge +10 or Parry +10, Forbidden Lore (The Inquisition or Codex Astartes or Mutants or Heresy), Forbidden Lore (Warp or Psykers or Daemonology or Pirates), Intimidate, Scholastic Lore (Tactica Imperialis), Survival or Command
Talents: Air of Authority or Disturbing Voice, Ancient Warrior, Hatred (Adeptus Astartes, Imperial Guard), Jaded, Peer (Traitor Legions, Warlords), Rapid Reload or Lightning Reflexes, Unshakeable Will

Bonus:
Characteristics: +5 WS or BS, +5 WP, +10 Inf
Talents: Enemy (Adeptus Astartes)
Gear: Repair 2 Power Armour Sub-Systems
Special Abilities: The Eternal Enemy, Abhorrence Unchained

-----

Warpsmith
Prerequisites:
Chaos Space Marine, Alignment: Unaligned, 15 Corruption
Skills: Command or Trade (Armourer), Common Lore (Adeptus Mechanicus, Tech), Deception or Scrutiny, Forbidden Lore (Adeptus Mechanicus and (Daemonology or The Warp)), Linguistics (Techna-Lingua), Medicae, Scholastic Lore (Occult), Tech-Use, Security or Tech-Use +10
Talents: Ancient Warrior or Orthoproxy, Cold Hearted or Resistance (Fear), Disturbing Voice or Sound Constitution, Mechadendrite Use, Meditation or Total Recall, Rapid Reload or Combat Sense, Technical Knock, Unshakeable Will

Bonus:
Characteristics: +5 T, +5 Int, +9 Inf
Traits: Mechanicus Implants
Talents: Enemy (Adeptus Mechanicus)
Gear: 1 Mechadendrite or Dendrite Blade, 1 Mechatendril, 2 Good Cybernetics, Fallen Magos Power Axe, Luminen Capacitors or Ferric Lure Implant
Special Abilities: Binaric Curse, Cybernetic Dominion, Master of Mechamorphosis

-----

Noise Marine
Prerequisites:
Chaos Space Marine, Alignment: Slaanesh, 15 Corruption
Skills: Awareness +10, Dodge +10, Deceive, Forbidden Lore (Daemonology or Heresy), Intimidate, Interrogation or Intimidate +10
Talents: Ancient Warrior, Deadeye Shot, Disturbing Voice or Hip Shooting, Jaded, Lightning Reflexes, Light Sleeper, Marksman or Sharpshooter, Mimic

Bonus:
Characteristics: +5 Per, +5 BS, +9 Inf
Talents: Exotic Weapon Training (Noise Blaster)
Gear: Repair 2 Power Armour Sub-Systems, Noise Blaster
Special Abilities: Intoxicating Uproar, Dread Wail

-----

Dark Apostle
Prerequisites:
Chaos Space Marine, Alignment: Unaligned, 15 Corruption
Skills: Charm, Charm +10 or Deceive, Command +10, Common Lore (any one), Forbidden Lore (Daemonology, The Book of Lorgar), and (Heresy or The Warp), Intimidate or Scrutiny, Scholastic Lore (Occult or Legend)
Talents: Air of Authority, Ancient Warrior, Demagogue, Inspire Wrath, Iron Discipline, Unshakeable Will

Bonus:
Characteristics: +5 Fel, +5 WP, +9 Inf
Talents: Enemy (Ecclesiarchy)
Gear: Repair 2 Power Armour Sub-Systems, Accursed Crozius (non-possessed)
Special Abilities: Harbinger of Heresy, Dark Devotion

-----

Thousand Sons Sorcerer
Prerequisites:
Chaos Space Marine, Alignment: Tzeentch, 15 Corruption
Skills: Command, Deception or Scrutiny, Forbidden Lore (Psykers and (Warp or Daemonology or Xenos)), Logic, Psyniscience, Scholastic Lore (Occult, Legend)
Traits: Psyker
Talents: Psy Rating (2), 500xp in Psychic Powers, Ancient Warrior, Foresight or Strong Minded, Meditation or Mimic, Resistance (Psychic Powers), Warp Sense

Bonus:
Characteristics: +5 WP, +5 Fel, +9 Inf
Talents: Psy Rating (+1), Boon of Tzeentch Psychic Power
Gear: Repair 2 Power Armour Sub-Systems, Talisman of Tzeentch, 2 pistol clips Tzeentchian Inferno Bolts
Special Abilities: Rubric of Ahriman

-----

Alpha Legion Chaos Space Marine
Prerequisites:
Chaos Space Marine, Alignment: Unaligned, 15 Corruption
Skills: Awareness +10 or Charm, Deceive +30, Dodge +10, Forbidden Lore (Psykers or Pirates or Xenos), Scholastic Lore (Tactica Imperialis), Scrutiny, Stealth, 2 of: (Stealth +10, Survival, Common Lore (Imperium))
Talents: Ancient Warrior, Cold Hearted or Jaded, Combat Formation, Disarm or Double Team, Foresight, Hip Shooting or Nerves of Steel, Rapid Reload

Bonus:
Characteristics: +5 Int, +5 Per, +9 Inf
Talents: Enemy (Inquisition)
Gear: Repair 2 Power Armour Sub-Systems
Special Abilities: Deceitful Tactics, Insurrectionist

-----

Xurunt Frost Father
Prerequisites:
Human, Alignment: Khorne, 15 Corruption
Skills: Athletics, Athletics +10 or Acrobatics, Awareness, Awareness +10 or Intimidate +10, Command +10, Common Lore (Xurunt), Dodge, Dodge +10 or Parry +10, Intimidate, Linguistics (Xurish), Navigate (Surface), Parry, Scholastic Lore (Occult), Stealth, Survival, Survival +10
Talents: Air of Authority, Battle Rage or Swift Attack, Catfall or Combat Sense, Combat Master, Double Team or Disarm or Takedown, Frenzy, Furious Assault, Greater Minion of Chaos (must be a Xurunsh), Sure Strike, Hardy or Nerves of Steel or Unshakeable Will, Jaded, Lightning Reflexes, Peer (Xur), Pity the Weak, Quick Draw, Resistance (Cold, Fear), Weapon Training (Primary, SP)

Bonus:
Characteristics: +5 WS, +5 S, +3 WP, +3 Fel, +9 Inf
Special Abilities: A Great Boast, Visions of Death

-----

Chem-Hunter of Messia
Prerequisites:
Human, Alignment: Unaligned, 15 Corruption
Skills: Athletics, Athletics +10 or Acrobatics, Awareness +10, Commerce or Scrutiny, Common Lore (Messia, Tech), Dodge, Dodge +10 or Parry +10, Forbidden Lore (Mutants and (Archeotech or Pirates)), Intimidate, Linguistics (Messian), Navigation (Surface), Operate (Surface) +10, Parry, Security or Stealth, Survival, Survival +10 or Tech-Use +10, Tech-Use
Talents: Berserk Charge or Street Fighting or Unarmed Warrior, Cold Hearted, Counter-Attack or Furious Assault or Hardy or Nerves of Steel, Hatred (Mutants), Jaded, Lightning Reflexes, Light Sleeper, Quick Draw, Rapid Reload, Resistance (Poisons), Weapon Training (Chain, Las, Primary, SP), Sure Strike or Deadeye Shot or Marksman, Disarm or Takedown, Technical Knock

Bonus:
Characteristics: +5 WS or +5 BS, +5 S or +5 T, +5 Per, +9 Inf
Special Abilities: Habitual User, Taste of Home

-----

Writhing World Sorcerer-King
Prerequisites:
Human, Alignment: Nurgle, 15 Corruption
Skills: Awareness, Charm or Deceive or Commerce, Common Lore (Writhing World), Dodge or Parry, Forbidden Lore (Psykers), Forbidden Lore (Psykers or The Warp) +10, Intimidate, Inquiriy or Interrogation, Linguistics (Chaos Marks) or Logic pr Scholastic Lore (Cryptology), Scholastic Lore (Occult or Astromancy or Legend), Psyniscience
Traits: Psyker
Talents: Psy Rating 3, 500xp in Psychic Powers, Corpus Conversion, Die Hard, Hardy, Jaded, Resistance (Psychic Powers, Fear), Unshakeable Will or Strong Minded, Weapon Training (Primary, SP, and (Las or Shock))

Bonus:
Characteristics: +5 T, +5 Int, +5 WP, +1d10 Corruption, +9 Inf
Talents: 300xp in Nurgle Powers
Gear: Flesh-bound Grimoire (filled with wicked lore)
Special Abilities: Verminous Necromancer, Worm Master Supreme

-----

Death Priest of Mire
Prerequisites:
Human, Alignment: Nurgle, 15 Corruption
Skills: Athletics +10, Awareness +10, Common Lore (Mire), Dodge, Parry, Dodge +10 or Parry +10, Forbidden Lore (Psykers or Daemonology), Interrogation or Command or Intimidate +10, Intimidate, Linguistics (Miren), Navigate (Surface), Navigate (Surface) +10 or Scholastic Lore (Occult), Survival, Stealth or Survival +10
Talents: Ambidextrous or Berserk Charge, Betrayer, Cold Hearted, Combat Sense, Die Hard, Disarm or Takedown, Disturbing Voice or Sound Constitution, Frenzy, Furious Assault or Two-Weapon Wielder, Hardy, Jaded, Light Sleeper, Resistance (Fear, Poisons), Street Fighting or Unarmed Warrior, Sure Strike, True Grit, Unshakeable Will, Weapon Training (Primary, SP, Las, and (Bolt or Chain))

Bonus:
Characteristics: +5 S, +5 WS or Per, +5 T, +7 Inf
Traits: Toxic (Corruption Bonus)
Special Abilities: Contaminated Blades, Grotesque Appetite, Putrescence Within Putrescence Without

-----

Plaguemeister
Prerequisites:
Human, Aligntment: Nurgle, 15 Corruption
Skills: Awareness, Charm, Deceive, Charm +10 or Deceive +10, Common Lore (Any Two), Commerce, Dodge or Parry, Forbidden Lore (Heresy and (Psykers or The Warp) and any one), Inquiry +10, Iterrogation +10, Intimidate +10, Medicae +10, Scholastic Lore (Chymistry and any one) +10, Security or Tech-Use, Stealth
Talents: Disturbing Voice or Radiant Presence or Unremarkable, Foresight, Furious Assault, Hardy, Jaded, Lightning Reflexes or Light Sleeper, Mimic or Polyglot or Total Recall, Paranoia, Quick Draw or Sound Constitution, Resistance (Poison, Fear), Street Fighting or Sure Strike, Total Recall, Unshakeable Will, Weapon Training (Primary, Chain, Power, and Las or SP)

Bonus:
+10 Int, +5 T, +9 Inf
Gear: 5 Doses of any one Disease
Special Abilities: The Wretched Tally, Malevolent Generosity

-----

Pirate Prince of the Ragged Helix
Prerequisites:
Human, Alignment: Slaanesh, 15 Corruption
Skills: Acrobatics, Awareness +10, Charm or Intimidate, Command +10, Commerce, Common Lore (The Ragged Helix), Deceive, Dodge, Forbidden Lore (Pirates or The Warp), Logic or Scrutiny or Sleight of Hand, Navigate (Stellar), Operate (Voidship), Parry, Security or Tech Use, Dodge +10 or Parry +10 or Operate (Voidship) +10
Talents: Air of Authority or Sure Strike or Deadeye Shot, Ambidextrous or Hip Shooting or Swift Attack, Betrayer, Cold Hearted, Counter Attack or Hotshot Pilot or Two-Weapon Wielder, Double Team or Disarm, Excessive Wealth, Jaded, Lightning Reflexes or Light Sleeper, Nerves of Steel or Iron Discipline, Quick Draw or Rapid Reload, Paranoia or Rapid Reaction, Weapon Training (Chain, Power, Las, Primary, SP, and (Bolt or Shock))

Bonus:
Characteristics: +5 Ag, +5 Int, +5 Fel, +9 Inf
Talents: Enemy (Imperial Navy)
Gear: Good quality alcohol
Special Abilities: Maniacal Narcissist, Creatures of Comfort

-----

Flesh Shaper of Melancholia
Prerequisites:
Human, Alignment: Slaanesh, 18 Corruption
Skills: Awareness or Scrutiny, Charm +10, Common Lore (Melancholia), Deceive +10, Dodge or Parry, Forbidden Lore (Daemonology, Mutants, and (Heresy or The Warp), Inquiry or Intimidation, Interrogation, Medicae, Tech-Use or Medicae +10, Scholastic Lore (Chymistry or Occult)
Talents: Berserk Charge or Frenzy, Die Hard, Hardy, Heightened Senses (any two), Jaded, Lesser Minion of Chaos (Sculpulyte), Resistance (Fear or Poison), Sound Constitution or Iron Jaw, Sure Strike, Weapon Training (Las, Primary, SP, Chain and (Shock or Power))

Bonus:
Characteristics: +10 Int, +5 Per, +5 Fel, +9 Inf
Special Abilities: Insanely Malleable, Baleful Sculptor

-----

Q'Sal Magister Immaterial
Prerequisites:
Human, Alignment: Tzeentch, 15 Corruption
Skills: Awareness, Charm +10 or (Charm and Deceive) or Deceive +10, Common Lore (Q'Sal), Dodge, Forbidden Lore (Psykers), Inquiry, Logic, Psyniscience, Scholastic Lore (Occult or Legend), Scrutiny, Awareness +10 or Psyniscience +10 or Logic +10
PICK ONE CITY OF Q'SAL FOR HOMELAND SKILL PREREQUISITES:
Surgub: Linguistics (Chaos Marks), Scholastic Lore (Cryptology or Occult or Heresy), Forbidden Lore (Daemonology), Forbidden Lore (Daemonology or Psykers) +10
Velklir: Scholastic Lore (Numerology or Astromancy), Navigate (Stellar or Warp), Forbidden Lore (Warp), Forbidden Lore (Pirates) or (Warp or Psykers) +10
Tarnor: Linguistics (Tarnorian Sign Language), Scholastic Lore (Cryptology or Chymistry) or Tech-Use, Forbidden Lore (Archeotech), Forbidden Lore (Xenos) or (Archeotech or Psykers) +10
Traits: Psyker
Talents: Psy Rating (3), 500xp in Psychic Powers, Jaded, Paranoia or Foresight, Strong Minded, Weapon Training (Primary and (Las or SP or Shock)), Warp Sense or Child of the Warp

Bonus:
Characteristics: +5 Int, +5 WP, +5 Fel, +9 Inf
Talents: Psy Rating (+1), 300xp in Tzeentch Psychic Powers, Exotic Weapon Training (Q'Sal)
Gear: Common Q'Sal Crystal Caster, Good Q'Sal Glass Dagger, Grimoire containing acquired lore
Special Abilities: Magus Supremus

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Idolitrex Magos of Forge Polix
Prerequisites:
Human, Alignment: Unaligned, 15 Corruption
Skills: Common Lore (The Hollows), Common Lore (Tech) +10, Dodge or Parry, Forbidden Lore (Warp and any one), Interrogation or Scrutiny or Medicae, Linguistics (Chaos Marks or Techna-Lingua), Logic, Scholastic Lore (Occult and (Chemistry or Numerology)), Tech-Use +10, Trade +10
Traits: Mechanicus Implants
Talents: Armour Monger or Weapon Tech, Die Hard, Jaded, Lesser Minion of Chaos (Servo-Skull or Servitor) or Cold Hearted or Peer (Forge Polix), Mechadendrite Use, Meditation or Total Recall, Paranoia, Technical Knock, Weapon Training (Las, Primary, Shock and one of (Bolt, Plasma, Melta, Power))

Bonus:
Characteristics: +10 Int, +5 WP, +9 Inf
Gear: One Good Cybernetic, One Best Cybernetic (both from Special Ability)
Traits: Psyker
Talents: Psy Rating (+1), Blasphemous Incantations, 300xp in Psychic Powers (Unaligned, Divination, Telepathy, Telekinesis)
Special Abilities: Blasphemous Studies, Necessary Modifications
"Wir sind die Maraskaner. Sie werden adoptiert werden. Widerstand ist zwecklos."
"Borbarad ist nicht der Zorro von Aranien!"
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VincentWeynard
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